Quick Syntax Guide

Quickly learn what the BoxLang language offers.

This guide provides a quick overview of BoxLang syntax styles, intricacies, operators, and features. It aims to assist developers from other languages in their BoxLang development journey. BoxLang has been heavily inspired by many different languages, including Java, CFML, Groovy, Kotlin, Ruby, PHP, and more.

If you are a CFML developer, check out also our CFML Guide.

Dynamic & Loose Typing

BoxLang variables are dynamic and type-inferred. We try our best to infer which type you are trying to set for variables at compile-time, but they can completely change at runtime. You use the var keyword to specify a variable within functions or declare them inline if you are in a bxs or bxm script file.

File Types:

  • bx - A BoxLang class

  • bxs - A BoxLang scripting file

  • bxm - A BoxLang templating markup file

// Infered as 'String'
name = "boxlang"

// Inferred as Integer
age = 1
// But I can redeclare it to a string if I need to
age = "one"

// Inferred as Boolean
isActive = false

// Inferred as Date
today = now()

// Use the `var` keyword to define function-local only variables
function test(){
  var name = "hello"
}

You can also add types to arguments within functions or omit them, and it will default to any, which means, well, anything:

function add( required numeric a, required numeric b, boolean print = false ){

}

As you can see, not only can we make arguments required or not, but we can also add default values to arguments. BoxLang does not allow method overrides since basically, every method can take an infinite number of arguments, defined or even NOT defined.

We can also do type promotions and auto-casting from types that can be castable to other types. So, if we call our function like this:

// we auto cast 1 to numeric, "true" to boolean
add( "1", 345, "true" )

This is handy as we really really try to match your incoming data to functional arguments.

Any by default

If they are not specifically typed, all arguments and variable declarations are of any type. This means they will be inferred at runtime and can change from one type to another.

// Variables declared in a script are of any type and inferred
name = "luis"

function hello( name ){
    // argument name can be anything
}

High Precision Mathematics

By default, BoxLang will use high-precision mathematics by evaluating your numbers and determining the right type for them. If the numbers are whole and short enough, they will be stored in an Integer or Long. If they contain decimals, they will be a BigDecimal and if you do math on them, the result will be the most precise of the two inputs. You don't have to be knowing or addressing the numerical types, we will do that for you.

You can change this setting in the configuration to false and it will use basic Double mathematics and it will be up to you when to use high precision evaluations.

You can store a larger number like:

123123123123123123123123123

in a Double, but behind the scenes, not all of that is stored. All Java tracks is

1.2312312312312312 E 26

which means some digits of the original number are gone. So, if you run the math equation

11111111111111111111 + 22222222222222222222

you get:

  • Windows calculator: 33333333333333333333

  • BoxLang: 33333333333333333333

You may not be too worried about the use case of very large numbers, but the floating point math has bitten every single developer who’s been around long enough and can wreak havoc on the simplest of math calculations.

Level of Precision

Furthermore, Java’s BigDecimal class allows you to choose the level of precision you want to use. Java 21 defaults to “unlimited” precision, but we’ve dialed that back to the IEEE 754-2019 decimal128 format, which has 34 digits of precision and uses a rounding mode of HALF_EVEN. You can change the amount of precision BoxLang uses for BigDecimal operations at any time like so:

import ortus.boxlang.runtime.types.util.MathUtil;
MathUtil.setPrecision( 100 );

Only When Needed

BoxLang has a smart parser that will always store a number in the smallest package possible, opting to promote the type only when necessary.

n = 1;  // smaller than 10 digits stores in an Integer
n = 11111111111111; // Smaller than 20 digits stores in a Long
n = 111111111111111111111111111; // Anything larger stores in a BigDecimal
n = 12.34;  // All floating point values, store in a BigDecimal

The “bigger” types are contagious. So if you add together an Integer and a Long, we store the result in a Long. If you add a Long and a BigDecimal together, we store the result in a BigDecimal. The idea is always to keep things small and fast until we can’t any longer.

Numeric Literal Separators

Numeric placeholders allow you to place underscore characters (_) inside of a numeric literal for readability. Take a number like this

n = 1000000000

That’s 1 billion. Or was it 1 million? Or maybe it was 100 million… pauses to re-count. With numeric placeholders, your code can look like this:

n = 1_000_000_000

Ahh, so it was 1 billion! There are no rules on where you can place the underscores, so long as they are INSIDE the number and not leading or trailing. You can also place numeric separators in decimals:

n = 3.141_592_653_59

and in the exponent of scientific notation

1e2_345

These underscores are thrown away at compile time. They are not represented in the bytecode and will not appear anywhere in your running app. They are purely for readability in your source code.

Case Insensitive Functionality

Most things in BoxLang can be done with no case sensitivity by default. You can enable case sensitivity in many functions and components, but we try to be insensitive as much as possible :). Here are a few observations where access is case-insensitive by nature:

  • variable access in any scope

  • function calls, even to Java classes

  • function arguments, even on Java classes

  • class creation, even on Java classes

name = "luis"
// Name can be outputted in any case
println( "Hi, my name is #NamE#" )

// Even maps or arrays
myMap = { name : "luis", age : 12 }
println( "My name is #mymap.NAME# and my age is #mymap.age#" )

Internally we leverage a Key class that provides us with case insensitivity. Each map has a Key as the, well, key.

BIFs = Built-In Functions

BoxLang is inspired by many languages and offers built-in functions you can call from anywhere in your code. BoxLang ships with a plethora of functions that can be used headlessly or as member functions on different data types. Modules can also collaborate functions globally. There is no need to import them, they are automatically imported.

Please check out the reference section for all the contributed core BIFs.

// Runs the println() bif and the now() bif
println( "Hola from #now()#" )

To get a sense of all the BIFs registered in your runtime, do a

writedump( getFunctionList() ) or println( getFunctionList() )

Member Functions

Member functions are special functions attached to all data types in BoxLang, whether they are structs, arrays, strings, numbers, dates, Java objects, classes, etc. We provide tons of member functions, but developers can also contribute their own via BoxLang modules. All member functions map back to built-in functions (BIFs).

myArray = [1,2,3,4]
println( myArray.count() )

fruitArray = [
    {'fruit'='apple', 'rating'=4},
    {'fruit'='banana', 'rating'=1},
    {'fruit'='orange', 'rating'=5},
    {'fruit'='mango', 'rating'=2},
    {'fruit'='kiwi', 'rating'=3}
]
favoriteFruites = fruitArray.filter( item -> item.rating >= 3 )

You can find all the collection of member functions in our types section.

BoxLang Components

Components are a special construct in BoxLang that allows the core and modules to contribute functionality that cannot be expressed in a simple BIF. This is for more complex contributions to the language like HTTP frameworks, FTP, Email, PDF tooling, Image tooling, etc. A simple BIF would not cut it. These components can be called from anywhere in your source code, either in the script or in the templating language. Components usually are statements and not expressions. They also allow you to have bodies that can produce output if needed.

bx:http url=apiURL result="result" {
  bx:httpparam type="header" name="Accept" value="application/json";
}

bx:timer variable="myTimer"{
  .. this code to time...
}

As you can see, they all start with the prefix of bx:and the name of the registered component. Each component can have attributes and nested components as well. The cool thing about components, is that they translate incredibly well for templating so that you can create rich templating tags as well.

<bx:query name="getUser" datasource="myDatasource">
    SELECT id, firstName, lastName, email
    FROM users
    WHERE email = <bx:queryparam value="#form.email#" cfsqltype="cf_sql_varchar">
</bx:query>

We ship several components as core:

  • Abort - Abort the request

  • Application - Update/Configure the running virtual application

  • Associate - Associate variable data with a child or parent component

  • Cache - Caches content

  • Directory - Directory-based calls

  • DBInfo - Get database metadata and information

  • Dump- A cool UI/console dumper of data, simple or complex

  • Execute- Execute OS binaries

  • Exit- Exit from nested executions of components

  • File - File-based calls

  • Flush- Force flush the output buffer in BoxLang either to Web or Console or whatever runtime you are on.

  • HTTP - HTTP Calls

  • Include- Include another template file into another template. Inception.

  • Invoke- Invoke dynamic methods on dynamic objects with dynamic arguments

  • Lock- Easy code locking and segmentation

  • Log- Write to our log files

  • Loop- Looping constructs for native or Java types

  • Module- Call custom templates in an isolated fashion

  • Object- Create BoxLang, Java, Custom objects

  • Output- Wrap code/HTML to produce output to the buffers

  • Param- Parameterize variables with default values if not defined

  • Query - Execute quick queries

  • SaveContent- Execute content and save it's output into a variable using template stylings

  • Setting- Set global BoxLang setting directives

  • Silent- Wrap code so it doesn't produce any output or whitespace

  • Sleep- Sleeps the thread for the requested amount of time

  • StoredProc - Execute stored procedures

  • Transaction - Start JDBC Transaction demarcations

  • Timer - Time code between it

  • Thread - Create threaded code

  • Throw- Throw an exception

  • Trace- Trace debugging messages to the console or debugging facilities

  • XML- Build or work with XML content

  • Zip- Allows you to compress/uncompress and manipulate zip/gzip files

However, check out our modules section for more components, and you can also build your own.

Expression Interpolation

BoxLang can interpret ANYTHING within # as an expression. This can be used for output, assignments, and much more.

"#now()# is a bif, and this #12 % 2# is a math expression, and more!"

Multi-Line Strings

In Java, you can declare a multi-line string easily (JKD15+) by using the triple (""") quote marks.

public String getText(){
   return """
   My text block
      with nice identation

      -- Luis Majano""";
}

It is by far the most convenient way to declare a multiline string as you dont have to deal with line separators or indentation spaces. In BoxLang, you only need 1 quote ("), we will take care of the rest!

function getText(){
   return "
   My text block
      with nice identation

      -- Luis Majano";
}

Multi-Variable Assignments

BoxLang supports the concept of multi-variable declaration and assignments by just cascading variables using the = operator.

name = threadname = taskName = "I am Spartacus!"

This will create the 3 variables in the variables scope with the value "I am Spartacus!"

Switch Statements

The BoxLang switch statements can work on any literal but also on any expression

switch( expression ) {
    case value : case value2 :{
        break;
    }

    default : nothing
}

Catch `any` exception

BoxLang allows you to catch any exception using our any operator

try{
    .. funky code here
} catch( any e ){

    // We just caught every single exception known to man!

}

Multi-Catch Exceptions

In BoxLang you can catch multiple exceptions by using the pipe | operator. They can be both BoxLang exceptions or Java exception types:

catch( foo.com | brad | com.luis.majano e ) {}

No Semicolons, almost

Semicolons are almost always optional except in some situations:

  • property definitions in classes

  • Component calls with no body

  • Component child calls

Components in BoxLang have contributed functionality that is not core language and can be used in a statement syntax. Examples are mail, http, ftp, etc.

// Properties
class{

    property name="hello";
    property lastName;

}
// Components

// No body, requires ;
bx:flush;

// With inline body ; not needed
bx:flush{}

// With Body using {}, so no ; needed
bx:savecontent variables="test"{
    echo( "hello" )
}

// With child calls ; needed
bx:http url=apiURL result="result" {
    bx:httpparam type="header" name="Accept" value="application/json";
    bx:httpparam type="header" name="x-test" value="test";
}

Scopes

BoxLang offers many different persistence and variable scopes depending on where and what you are. All scopes in BoxLang are backed by the Map interface, which in BoxLang land are called Structures. They are case-insensitive by default; you can pass them around as much as you like.

Scripts (bxm, bxs)

Scripts can be written in full script (bxs) or using our templating language (bxm).

  • variables - Where all variables are stored

  • Unscoped variables go to the variables scope in a script

Classes

BoxLang supports all Object-oriented constructs know in several languages. We expand on the areas of metaprogramming and dynamic typing.

  • variables - The private scope of the class

  • this - The public scope of the class and also represents the instance

  • static - The same as Java, a static scope bound to the blueprint of the class

  • Unscoped variables go to the variables scope in a class

Functions/Lambdas/Closures

BoxLang supports 3 types of Functions.

  • local - A local scope available only to the function

  • arguments - The incoming arguments

  • variables - Access to the script or class private scope

  • this - Access to the class public scope

  • Unscoped variables go to the local scope in a function by default

Persistence Scopes

BoxLang and some of it's runtimes also offer out of the box scopes for persistence.

  • session - stored in server RAM or external storage tracked by a unique visitor

  • client - stored in cookies, databases, or external storages (simple values only)

  • application - stored in server RAM or external storage tracked by the running BoxLang application

  • cookie - stored in a visitor's browser (Web Only)

  • server - stored in server RAM for ANY application for that BoxLang instance

  • request - stored in RAM for a specific request ONLY

  • cgi - read-only scope provided by the servlet container and BoxLang (Web Only)

  • form - Variables submitted via HTTP posts (Web Only)

  • URL - Variables incoming via HTTP GET operations or the incoming URL (Web Only)

Please visit our scopes section to find out much more about scopes in BoxLang.

Scope Hunting

When you access a variable without specific scope access, BoxLang will try to find the variable for you in its nearest scope. This is done internally via a context object, which can be decorated at runtime depending on WHERE the code is being executed (CLI, web, lambda, android, etc) Example:

function( name ){

    // add to data, which has no scope and no arguments exist
    // so it looks for it in the variables scope
    data.append( name )

    // Looks in arguments first
    return name;
}

Check out our Scopes section to learn more about scope hunting.

Full Null Support

null is a real thing! It's nothing but real! We support the null keyword, assignments, and usage just like Java. It follows the same rules.

CastAs Operator

BoxLang has a natural casting operator that is fluent and readable: castAs {expression}. It can be an expression since the right-hand side can be dynamic. Unquoted identifers will be considered a string literal. Any other expression will be evaluated at runtime.

myJavaClass( value castAs long )

return {
    age : value castAs int,
    tags : value castAs String[],
    isActive : "#value#" castAs Boolean
    spam : value castas "#DynamicType#"
}

You can also use our handy javaCast() BIF if you need to, but this is integrated into the language.

Human Operators

You can see all the supported operators on our operator's page. We have several fluent operators using English instead of symbols, and some that are only English-based. You can see all the supported operators on our operator's page.

Symbol Operator
Human Operator
Hint

==

eq

!=, <>

neq

>

gt

>=

gte

<

lt

<=

lte

contains, ct

Returns true if the left operand contains the right one. 'hello' contains 'lo'

does not contain, nct

Negated Contains

!

not

&&

and

||

or

XOR

Exclusive OR

EQV

Equivalence

IMP

Implication

%

mod

Modulus

InstanceOf Operator

Like other languages, we also offer an instanceOf operator alongside a nice BIF: isInstanceOf(). You can also use negation using our lovely not operator.

isInstanceOf( obj, "Map" )

if( obj instanceOf "String" )
if( obj instanceOf "MyUser" )
if( obj not instanceOf "Integer" )

Data Types

All Java types can be used alongside the core BoxLang types:

  • any

  • array

  • UnmodifiableArray

  • binary

  • boolean

  • class

  • closure

  • date

  • double

  • guid

  • function

  • float

  • integer

  • lambda

  • numeric

  • number

  • query

  • UnmodifiableQuery

  • string

  • struct

  • UnmodifiableStruct

  • uuid

Arrays are Human

Arrays in BoxLang start at 1, not 0. End of story!

Array/Struct Initializers

Arrays and Structs in BoxLang can be created using literal constructs. Please note that values within the literal declarations can also be expressions.

// empty array
array = []
// array with data
array = [ 1, 23, 234 ]

// empty struct
myMap = {}
// struct with data
myMap = { age:1, test: now() }

Truthy/Falsey

BoxLang Truthy and Falsey are concepts used in programming to determine the "truth" of a value in a Boolean context. In many programming languages, values other than true and false can be evaluated for their truthiness. Understanding truthy and falsey values is crucial for writing effective and accurate code when evaluating conditions or performing logical operations.

Truthy values

  • positive numbers (or strings which can be parsed as numbers)

  • boolean true

  • string “true”

  • string “yes”

  • array with at least one item

  • query with at least one row

  • struct with at least one key

Falsey values:

  • A null value

  • The number 0 or string “0”

  • boolean false

  • string “false”

  • string “no”

  • empty arrays

  • empty queries

  • empty structs

Imports & Class Locators

BoxLang offers the ability to import both BoxLang and Java classes natively into scripts or classes.

// Import java classes
import java:java.io.IOException
import java:java.nio.file.FileSystems
import java:java.nio.file.Path

// Import BoxLang classes
import models.User
import models.cborm.MyService

Works just like Java. However, you will notice a nice java: prefix. This is called an class locator prefix. BoxLang supports these out of the box:

  • java: - Java classes to import or instantiate

  • bx: - BoxLang classes to import or instantiate (Default, not required)

You can also remove the java: prefix and BoxLang will try to locate the class for you. Careful, as it will scan all locations.

Import Aliases

You can also alias imports to provide less ambiguity when dealing with classes with the same name:

// Import java classes
import java:java.nio.file.Path as jPath
import models.utils.Path

myJavaPath = new jPath()
myBxPath = new Path()

All the object resolvers prefixes can be used anywhere a class or path is expected:

  • Creating classes and instances: createObject(), new

  • Using imports

  • Extending classes

  • Implementing interfaces

class implements="java:java.util.List" {

}

class extends="java:ortus.boxlang.runtime.types.Struct"{

}

Null Coalescing aka Elvis Operator

BoxLang supports the null coalescing operator ?: to allow you to evaluate if values are empty or null. This is not a shortened ternary as other languages.

( expression ) ?: 'value or expression'

This tests the left-hand side of the ?: and if its null then it will evaluate the rigth expression or value. This can be used on if statements, assignments, loops, etc.

Safe Navigation Operator

BoxLang supports safety navigation on ANY object that can be dereferenced: structs, maps, classes, etc. This basically allows you to test if the value exists or not and continue dereferencing or return null

age = form.userdata?.age;

fullName = userClass?.getFullName()

Imagine how tedious this code is

if( order ){

    if( order.hasCustomer() ){
        if( order.getCustomer().hasAddress() ){
            println( order.getCustomer().getAddress() )
        }
    }

}

Now let's transform this code:

println( order?.getCustomer()?.getAddress() )

Assert

BoxLang offers an assert operators that will evaluate an expression and if the expression is falsey it will throw an assert exceptions.

// Asserts that the name is truthy
assert name

// Assert an expression
assert myService.hasData()
assert name.length() > 3

// Assert a lambda/closure result.
assert ()-> { do something }
assert ()=> { do something }

Functional

BoxLang functions are first-class citizens. That means you can pass them around, execute them, dynamically define them, inject them, remove them, and so much more.

It has three major functional types:

  • UDF—User-Defined Function—Can be created on any scripting template or within Classes. They carry no context with them except where they exist.

  • Closures are named or anonymous functions that carry their surrounding scope and context with them. It uses the fat arrow => syntax.

  • Lambdas are pure functions that can be named or anonymous and carry NO enclosing scope. They are meant to be pure functions and produce no side effects. Data in, Data out. It uses the skinny arrow -> Syntax.

hola.bxs
// This is a script that can define functions

// A scripting UDF
function sayHello(){
    return "Hola!"
}

// Execute the UDF
println( sayHello() )
MyClass.bx
// Some class UDFs
class{

    function init(){
        return this
    }

    function sayHello(){
        return "Hola!"
    }

}
test.bxs
// This script uses the defined class above
myClass = new MyClass()

// Let's create an alias for the function
// Functions are first-class citizens in BoxLang
// They can be added, removed, mixed at runtime
myClass.hola = myClass.sayHello

// Let's remove the sayHello function
myClass.sayHello = null
// Or use a global BIF call to remove it
structDelete( myClass, "sayHello" )

println( myClass.hola() )

Let's write up another script that leverages closures and lambdas.

test.bxs
// Named closure
myClosure = item => item++;
myClosure( 1 )

// Anonymous Closure
[1,2,3].filter( item => item > 2 )

// Named Lambda
myLambda = item -> item++;
myLambda( 1 )

// Anonymous Lambda
[1,2,3].filter( item -> item > 2 )

Public by default

All functions and classes are public by default, so there is no need to add the public identifier if you don't want to. This creates a very nice and low-verbosity approach to function declaration:

function hello(){}
// Same as:
public function hello(){}

// private
private function getData(){}

// protected
protected function bindData(){}

Non-required arguments by default

All arguments are NOT required by default and will be defaulted to null if not passed. You can use the required identifier to mark them as required.

function save( required user, boolean transactional = false, Logger logger ){

}

Default Arguments

You can create defaults for arguments, which can be literal or actual expressions:

function save( transactional = true, data = {}, scope = "#expression#" ){
}

function hello( name = variables.defaultName ){
    println( "Hola #arguments.name#" )
}

Argument Collections

Similar to var arguments in Java, BoxLang allows the arguments scope to be completely be variable. meaning you can declare the arguments, but you can pass as many as you like and they will all be added into the arguments scope.

Another feature is that you can bind and apply these arguments at function execution time from any map or structure via the argumentCollection special argument. This allows you to collect arguments and dispatch the function call, and BoxLang will match the argument names for you. This can be great for dynamic argument collection, form collection, JSON packets, etc.

function save( name, age, isActive, logIt=false ){
    .. Do your thing here!!
}

// Call the save using a map/struct
myMap = { name: "test", age: 40, isActive: true }
// Use the special argumentCollection designator
save( argumentCollection : myMap )

This is a great time saver.

Auto-casting Arguments & Return Values

In BoxLang, we actively cast the incoming argument value to the specified declared argument.

function setAge( numeric age )

BoxLang will try to auto cast the incoming argument to the numeric type in this instance.

It will also auto cast the outgoing return value for you. So if your function specifies that the return value is a boolean, but you return a string, it will auto cast it to boolean for you.

function Boolean isAlive(){
    return "yes"
}

BoxLang Classes

BoxLang classes are enhanced in many capabilities compared to Java, but they are similar to Groovy and CFML.

  • Automatic package definition

  • Automatic Hash Code and Equals methods

  • Automatic constructor created for you based on the defined properties

  • No need to add a name to the class definition, we use the filename

  • Implements by default IClassRunnable, IReferenceable, IType, Serializable

  • Automatic getters and setters for any property definition

  • Automatic implicit property accessors and mutators

  • Allows for pseudo constructor blocks for initializations and more (Space between last property and first function)

  • Output is false by default for pseudo-constructors and functions

  • Automatic metadata registration into the $bx BoxMeta programming object

  • Allows for single inheritance

  • Allows for interfaces

  • Allows for static blocks, functions, and properties

  • Allows for final properties (coming soon)

  • Allows for lazy properties (coming soon)

  • Allows for property observers (coming soon)

  • Allows for scope observers (coming soon)

  • Functions in a class can have different visibilities: private, public, protected, remote

Check out our Classes section for further information

Properties, not Fields

BoxLang classes can define properties as data members; they are not called fields and are always private meaning they will be stored in the variables scope. You can define them in short or long format. Please note that properties do require a semi-colon, as they can be very ambiguous.

All properties are stored in the variables scope.

Short Form

The short form allows for property [type=any] name [default=expression];

class{

    // No type means `any`, no default means null
    property firstName;
    // A numeric age with a default value of 1
    property numeric age default=1;
    // A struct data with a default struct literal
    property struct data default={ name:"this", age : 3, whatever : now() };

}

Long Form

The long form allows for name-value pairs. We distinguish some value pairs from those we don't, and those we don't will be added as metadata to the property.

class{

    property name="firstName" type="string" default="boxlang";
    property name="age" type="numeric";

    property name="data"
        type="struct"
        default={ name:"this", age : 3, whatever : now() };

}

Check out our properties section for all valid attributes. Here are a few common ones

  • default - The property's default value

  • name - The property's name

  • getter - Boolean indicator to generate or not the getter for the property. Default is true

  • required - If the property requires a value or not.

  • setter - Boolean indicator to generate or not the setter for the property. Default is true

  • type - The default type of the property defaults to any

BoxLang also advertises Class creations, so modules can collaborate with extra metadata and properties or inspect the properties and act on them.

Our dependency injection framework does this.

Automatic Constructor

Constructors in classes for BoxLang are not overloads but a single init() method. However, by default we create one for you. It can also take in named parameters or an argumentCollection to initialize all properties.

User.bx
class{

	property name;
	property email;
	property isActive;

}

// Create a new user with no data
user = new User()

// Create one with named params
user = new User( name: "BoxLang", email: "info@boxlang.io", isActive: true )

// Create one with an arg collection
myArgs = { name: "BoxLang", email: "info@boxlang.io", isActive: true }
user = new User( argumentCollection: myArgs )

If you create your own init() then it's your job to initialize your class :)

Annotations

BoxLang annotations can be added to properties, functions, and classes. Using the following pattern:

@annonationName
// or...
@annonationName( value, value, value )

The value is a literal expression (string, boolean null, number, array, or struct) or an identifer. Since runtime variables aren't allowed here, identifiers will be treated as quoted strings. If no value is supplied, then omit the parentheses.

Tip: Remember that string literals you can use quotes, single quotes or none.

@singleton
class{

    @inject
    property name="wirebox";
    
    
    @returnFormat( json )
    function getData(){
        return data
    }
    
    @cache( true )
    @returnFormat( "xml" )
    function getXMLData(){
    
    }

}

You can add as many as you like to the target locations without creating annotation classes or boilerplate.

Metadata: $bx

All of these annotations and metadata can be retrieved at runtime by using the getMetadata() or getClassMetadata() bifs. You can also look at the .$bx property in every boxlang object. Which contains not only the metadata about each object, but ways to do meta-programming with it. Like adding/modifying/removing properties/functions/annotations.

Extra metadata can be added to functions, properties, classes, or annotations.

@singleton
@transientCache( false )
@myMetadata( hello, "another value" )
class{

}

myClass = new MyClass()
writeOutput( myClass.$bx.meta ) or println( myClass.$bx.meta )

The $bx object is the BoxLang meta-object. It contains all the necessary metadata information about an object, it's Java class representations and useful methods for meta-programming. From it's Java Class, to functions, properties, data, etc. It can be used on ANY BoxLang Type. Here are the properties in the $bx object available to you. It also contains many methods that exist in the BoxMeta object.

  • meta - A struct of metadata about the class

  • $class - The Java Class that represents your class

Getter and Setters

By default, automatic getters and setters for properties are enabled. You can disable them all for the class or one by one. All the setters return an instance of this. You can also override them as you see fit.

class{

    property name="firstName" type="string" default="boxlang";
    property name="age" type="numeric"

    // Override the getter
    function getAge(){
        // log it
        return variables.age
    }

    // Override the setter
    function setFirstName( firstName ){
        // Log here
        variables.firstname = arguments.firstName;
        return this;
    }

}

myClass = new MyClass().setFirstname( "luis" );

Implicit Accessors

Implicit accessor/mutator invocations are on by default in BoxLang. You can disable them by adding the invokeImplicitAccessor annotation to false. Implicit accessors allows you to invoke getters and mutators as if you are working properties on a class. It's just syntactical sugar to make your code look a lot less verbose when calling getters and setters.

class{
    property name="firstName" type="string" default="boxlang";
    property name="age" type="numeric"
}

// Invoke Using implicit invokers
myClass = new MyClass();
myClass.age = 23
printLn( myClass.age )

// Disable invokers
@invokeImplicitAccessor( false )
class{
    property name="firstName" type="string" default="boxlang";
    property name="age" type="numeric"
}

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